The atlas, and information about the font Asset appear in the texture preview area.Ĭontinue adjusting the settings and regenerating the atlas until you're satisfied with the result.Ĭlick Save or Save as. This the Unity font Asset that you want to convert into a TextMesh Pro font Asset.Īdjust the Font Settings as needed, then click Generate Font Atlas to create the atlas texture For more information about importing fonts into Unity, see the documentation on Fonts in the Unity manual.įrom the menu, choose: Window > TextMesh Pro > Font Asset Creator to open the Font Asset Creator.Ĭhoose a Source Font File. ttf file) you want to use into the project. Creating a font Assetīefore you start, make sure that you've already imported the font (usually a TrueType. When you create a new font Asset, TextMesh Pro generates the Asset itself, as well as the atlas texture and material for the font.Īfter you create a TextMesh Pro font Asset, you can delete the Unity font Asset you used as a source, although you may want to keep it in the Scene in case you need to regenerate the TextMesh Pro font Asset. You can use it to create both Signed Distance Field (SDF) fonts and bitmap fonts. The Font Asset Creator converts Unity font assets into TextMesh Pro font assets.
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